After an initial release at Spiel 2016 in Essen, Cryptozoic is releasing The Arrival to a wider audience with updated art and game components, rule refinements, and additional new content.
Famed game designer Martin Wallace’s (Age of Steam, Brass) acclaimed new game transforms players into tribe leaders in ancient Ireland―back when it was known as Erin―who have arrived to fight the demon-like Fomori that rule the island. As they vie for control over territories with the other tribes, players utilize actions that let them build and protect fortifications and repel and spread the Fomori, choosing how ruthless they wish to be.
Each player in The Arrival represents a tribe leader who tries to gain predominance over the mythical island of Érin while pushing back the demon-like Fomori. But the players are facing a dilemma, for spreading too quickly means becoming more and more corrupt and strengthening the Fomori in their power…
Over 4-6 rounds, the players determine their resources by means of a unique game mechanism, which will be used later on profitably. During a first phase (Earning Phase), players draw four cards, each showing three sections of different resources. Two of these sections are gradually blocked by the player, thus leaving one section. The resources shown on this section are the ones the player gets. During this phase, they have to decide which section is the best one; while the upper section of the cards offers many resources, it also results in unwanted Corruption Points. The middle and the lower sections offer fewer resources, but also less Corruption.
After that, the Action Phase takes place and the players must use their resources wisely while having the choice from different kinds of actions in order to get Fame Points.
The game ends when a certain number of rounds have been played or somebody reaches the corruption limit.
The winner is either the one with the highest amount of Fame Points or the one with the fewest Corruption Points. This depends on the scene of the board at the end: Do the tribes (players) control more locations on Érin than the Fomori do — or is it the other way around?