Eldritch Horror continues to grow, and well it should. I’ve been an Eldritch Horror fan since the beginning, as you can see in my review:
So the news of a new expansion is welcome. You can see the full description on the Fantasy Flight Games website, or here is an excerpt below.
There had been so many signs. Why had none of them listened? You had tried to warn them that the prison of G’harne was failing in Africa. The media, the police, even the revered professors at Miskatonic University, all of them had treated you like some raving lunatic and thrown you out into the street. Even now, with acrid smoke and the stink of death thick in the air, no one actually looked back at the coiled horrors writhing amongst the city’s ruins. None of them wanted to believe that this level of devastation could be visited upon the world by forces so poorly understood by the minds of man.
Someone must face these horrors and try to drive them back. Someone has to try to keep Shudde M’ell from waking. No one had listened, and now you grimly march into the ruins of the city you tried to save, determined to find some clue to sealing away the ancient creature once and for all.
In the Cities in Ruin expansion for Eldritch Horror, Shudde M’ell, the progenitor of the dreaded chthonians, tosses and turns with the cycle of its dreams. Mankind’s fragile existence is threatened as this otherwordly being comes closer to waking than ever before. Cities fall and storms rage all over the globe as Shudde M’ell thrashes beneath the planet’s surface. Can a few brave investigators scattered across the globe truly hope to stand between this horrifying monstrosity and the utter devastation that heralds its coming?
Horrible disasters plague the entire world as Shudde M’ell thrashes deep under The Heart of Africa. The world must bear the brunt of this being’s assault as he struggles to wake. New for the Cities in Ruin expansion, disaster cards represent all the ways in which the Ancient One makes its mark upon the unsuspecting world. Sydney may explode in gouts of flame, leaving little but charred husks of buildings behind. Tokyo could flood beyond recovery, drowning the city beneath a tsunami of unheard of proportions.
The writhing mass of Shudde M’ell still slumbers in the ruins of G’harne, though its dreams are as dangerous as its movements beneath the ground. Gates to otherworldly realms may spring into being all over the world as the creature’s dreams rend the fabric of reality itself.
Roland Banks is as by-the-book as agents could be, and lately that book has been telling a story that won’t end well. For the past few months, rumors have been spreading that small towns and villages have vanished without a trace. Eventually, here and there, a single mad survivor might eventually emerge, babbling about the creatures from below.
Roland Banks knows how to make the most of his surroundings because he remembers everything he sees, and after years in the field, he’s seen quite a bit. Roland Banks can set aside Service Assets from the reserve that he and the other investigators can use. Agent Banks can also spawn a Clue if the leads on Shudde M’ell have started to dry up.
The investigators will need every bit of help they can get as Shudde M’ell struggles to wake and break free! In our next preview of Eldritch Horror: Cities in Ruin, we’ll take a closer look at what the investigators can salvage from ruined cities, and we’ll learn more about the ancient horrors soon to awaken…