Blue Orange Games to Feature New Europe Collection at Origins 2015

Blue Orange Games, leading publisher of tabletop games for children and families, announces their new line of European designer games: the Blue Orange Europe Collection available to consumers for purchase for the first time at the Origins Game Fair. This collection of games will offer all of the simplicity and quality that the industry has grown to expect from a Blue Orange game, but with titles specifically developed with Hobby and Specialty Store Markets in mind, with slightly more mature themes and complex mechanics.

“We are excited to bring the best “gamer” games from Europe through our Blue Orange Europe product line with games from famous game designers such as Seiji Kanai, Bruno Cathala, Bruno Faidutti, and Charles Chevallier.” said Martin Marechal, VP of Sales and Marketing. “Last year, we tested the waters by bringing over a few of the games from Blue Orange Europe such as Battle Sheep, Niya and BraveRats. When we saw how overwhelmingly positive the response was for these games, we decided to bring other games to expand further, and offer even more games in this spirit.”

While their games might be growing more serious, Blue Orange continues to be dedicated to keeping their core group of families and children in mind. However, these new games have enough depth and complexity to appeal to more serious gamers as well.

The new collection will feature eight new titles from 2015, and will continue to expand over the coming months and years. All these games will be available for purchase at the show, as well as in retail and online soon after.


Prohis designed by Marc Brunnenkant  NEW and available for sale for the 1st time at Origins 2015.

Ages 10 to Adult / 3 to 6 Players

Prohis is a bluffing card game, where your objective is to move convoys of illegal goods to your warehouse without getting caught by the prohibition agents (prohis). Each turn, you will be given the option to form a caravan of goods, by placing them facedown on the table. If you can convince your opponents that your caravan is legitimate, then you will score it in your warehouse as points. However, if your opponents suspect you are smuggling illegal goods they can use one of their Prohi cards to inspect your caravan. And if you are worried about what they may find inside, you can offer the Prohis a bribe to turn a blind eye and let your convoy pass undisturbed. The player with the most points scored in their warehouse at the end of the game is the winner!


Armadora designed by Christwart Conrad

Ages 8 to Adult / 2 to 4 Players

Armadora is a 2-4 player area control game. Your objective is to claim the biggest portion of the dwarven gold mines. Each turn, you will choose to either place one of your tokens facedown to claim territory, or place a palisade to divide existing territories in two. The player with the highest strength in each territory wins its gold at the end of the game. The player with the most gold wins.


Attila designed by Bruno Faidutti

Ages 7 to Adult / 2 Players

Attila is a 2 player abstract strategy game, where your pieces move like the knights in Chess. However, your objective in Attila is NOT to capture your opponent, but rather you must outmaneuver him, trapping his pieces with no moves remaining. Each turn, you will move one of your horsemen, then let loose a flaming arrow, adding an impassible scorched earth token to the modular game board. The first player no longer able to move his pieces loses the game.


Crab Stack designed by Henri Kermarrec

Ages 8 to Adult / 2 to 4 Players

Crab Stack is an abstract strategy game for 2-4 players where your objective is to trap your opponents by moving your crabs on top of theirs, and washing them away with the waves. Players control 3 different sized crabs, each with their own movement rules. Each turn, you will move one crab to a new location, trapping whatever is underneath it. And stay alert! If you ever create two separate groups of crabs, the smaller one will be washed away and removed from the game board. The last player still able to move one or more of his crabs wins the game.


Dragon Run designed by Ludovic Barbe & Bruno Cathala

Ages 8 to Adult / 2 to 5 Players

Dragon Run is a push your luck game where players take the control of a group of adventurers, who after a long and profitable journey into the depths of a dungeon, are startled to realize that they are not alone. The dragon has awoken and is eager to protect her treasure! Each turn, you will choose to either charge forward into the dungeon in search of new treasure, or advance cautiously to try and avoid the dragon’s detection. Escape with your life while still carrying more treasure than your opponents to win the game.


Sushi Draft designed by Takahiro

Ages 8 to Adult / 3 to 5 Players

Sushi Draft is a card drafting game, where your objective is to eat the sushi worth the most points at the end of the game. Each turn, you will pick one card from your hands, one card to keep, and then pass the rest of your cards to the next player. At the end of each round, the player who ate the most of one type of sushi wins that corresponding scoring chip. And whoever ate the most VARIED menu (of different types of sushi) wins the coveted Dessert chip. The player with the most points at the end of the 3 rounds wins the game.


Wakanda designed by Charles Chevallier

Ages 8 to Adult / 2 Players

Wakanda is a 2 player totem pole building game. Your objective is to build and claim the totem poles worth the most points at the end of the game. Each turn, you will have to choose between increasing the value of one of the available totem poles, or claiming it as your own. Totems only score points if you can also claim the corresponding village tiles. So play smart, and build totem poles that will honor the old gods.


Wink designed by Fred Krahwinkel

Ages 8 to Adult / 4 to 8 Players

Wink is a hilarious party game that will plunge you deep into an atmosphere full of crazy laughter, awkward stares, and a healthy dose of paranoia. Each turn, you will try to covertly wink at your new secret partner without being detected by the other players. Keep your eyes wide open, because if you catch an opponent in the act of winking you can use one of your Accuse Cards to steal their points! The player with the most points at the end of the game wins.


Battle Sheep designed by Francesco Rotta (2014)

Ages 7 to Adult / 2 to 4 Players

Battle Sheep is a 2-4 player strategy game where your objective is to outmaneuver your opponents’ sheep and take control of the biggest portion of the playing field. Each turn, you will move your herd by dividing one of your stacks of sheep into two stacks, and moving the new stack in a straight line as far as it can go – hopefully trapping your opponents’ sheep in the process! The clever rules on movement make traveling across the board an interesting challenge, and the modular game board ensures each game feels fresh and exciting.


BraveRats designed by Seiji Kanai (2014)

Ages 8 to Adult / 2 Players

BraveRats is a 2 player bluffing game. With only 16 cards, this “micro game” sure packs a lot of punch. Originally called “R” in Japan, BraveRats is now refreshed with new art and a beautiful tin carrying case. This clever twist on the classic card game of War will have you playing several games back to back, and each playthrough will add new complexity to your understanding of both the game AND your opponent.


Longhorn designed by Bruno Cathala (2014)

Ages 8 to Adult / 2 Players

Longhorn is a 2 player strategy game. You and your opponent play as two rival bandits, trying to make the most money from stealing longhorn cows and valuable gold nuggets. Each turn, you will take all of the cows of one color from your current location, and then move the same number of spaces away to a new location. The trick of the game is that each time you take a cow of a certain color, it will reduce the value of ALL cows of that color. So if you get too greedy, and forget to diversify your cow portfolio, you might end the game with a pile of worthless livestock.


Niya designed by Bruno Cathala (2014)

Ages 8 to Adult / 2 Players

Niya is a 2 player abstract strategy game where your objective is to match the patterns in the garden tiles in order to arrange 4 of your tokens into formation (or leave your opponent with no legal moves remaining). Each turn, you will choose to place one of your tokens, in the place of a tile in the garden by matching one of its patterns with one of the patterns on the previously removed tile. The first player to arrange 4 of their tokens in either a straight line or 2×2 square wins the game.

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The Voice of E is me! E for Elliott that is. I'm a Geek Journalist featuring Board Games, Video Games, RPG's, Sci-Fi, Fantasy, Comics, and Movie News and Reviews.