Publisher: Looney Labs
Designer: Andrew Looney
Players: 2 – 6
Playing Time: 10 – 40 Minutes
Retail Price: $20.00
Category: Card Game
- 100 Cards
From Looney Labs:
Looney Labs teams up with Cartoon Network to create the most irregular version of Fluxx yet. Join Mordecai, Rigby and the whole gang. Do your friends a solid and distract the Destroyer of Worlds to save The Park… but don’t let Benson catch you doing donuts or you’re fired!
Regular Show Fluxx is the latest offering in the Fluxx line from Looney Labs. Yes all of your old pals from Regular Show are here. Mordecai, Rigby, Pops, Mr. Benson, Margaret and more.
Fluxx is a simple game to learn. It comes with 100 cards and the rules. To begin, you play the basic rule card to start the game, which states “Draw 1 Card” and “Play 1 Card”. Each player gets three cards and then just pick someone to go first.
Initially there are no rules for winning the game. The winning conditions are called goals and they are played on the table as you play the game. If a player satisfies a goal’s conditions, then that player instantly wins. The problem is that there can only be one active goal card at a time, and the other players can replace the goal card with a new goal card whenever they want.
The conditions on the goal card involve having two other cards, called keeper cards, in play. You play keeper cards in front of you on your turn. If you get the right combination of keeper cards that match a goal card, then you win, even if it isn’t your turn.
Then there are the rule cards. There are rules cards that everyone can play to change the basic rules. You might end up drawing four cards, but only playing one. Then you might get a hand limit of two cards and thus end up discarding cards every turn. The rules change constantly. Other players can steal your keeper cards too, or make you discard cards.
This is why the game is called Fluxx, because the rules and winning conditions are constantly changing. There are a few other types of cards, like creepers that are bad and can prevent you from winning until you can get rid of them; keepers that you play in front of you and are used to fulfill winning conditions on goal cards; and action cards that are used for some special ability and then discarded. A note about the creepers, there is a goal or two that require you to have one of the creepers. If you can get that goal played, then you can actually win with creepers on the table. This is a fun themed version of Fluxx though, so there are only two creepers in the whole deck.
The main difference between this and all other versions of Fluxx is of course the theme. The Looney gang have lightened it up with the Regular show gang. The cards feature artwork from the show and a few of the cards are thrown in just for fun. For example, you might have to win a Rock, Paper, Scissors Showdown, or face the dreaded Death Punch of Death!
A few more interesting cards in this set include keepers with powers associated with them, like for example, The Power. This keeper allows you to steal a random card from another player on your turn. The Time machine allows you to take another turn, if you place it back into the draw deck. Interesting card that one. If played right, and you are lucky, you can pull off a win with that one.
A few rule cards stand out as well. I particularly like the “Speak in a Cartoon Voice” rule that gives you an extra card on your turn if you simply do as the card says. If you do it until your next turn, you get to draw two extra cards. The Yeahuh! rule forces you to say “Yeahuh!” each time you play a keeper card, or you might lose your keeper to another player.
Something that I always disliked in other versions of Fluxx were the surprise cards. These cards were playable on another player’s turn, and could be used to snatch a victory from them. To me these served to basically stretch the game out longer, and I’m happy to report that there are none in the Regular Show version of Fluxx. Again, a good move on Looney Labs part. There is nothing more annoying than to finally get the right combination of cards to pull off the win, and then have it ripped away.
Fluxx isn’t for everyone. The game by definition is fairly random. Yes, there is some strategy in it, but for the most part it is a light game. You can find yourself overwhelmed with rules at times, and it can get complicated. We had at least six going at once one time, and it would take a while to figure out the best way to execute your turn. Then the Rules Reset card came out, and we went right back to the basic rules. It was a good play to add that card on Looney Labs part, because I was just starting to think that the rules were getting out of control.
The game can get a bit crazy too. You could end up with a dozen cards in your hand, and playing them all on your turn. In a way this is good, because you could conceivably win right then if you’ve got the right cards. Other times you could be drawing and playing a single card each time, and the game slows to a crawl as each player tries to get the one card they need to pull off the win.
That’s where the strategy comes in. You need to build up the best play in your hand, so that when the opportunity arises you can strike and win the game. Your biggest enemy is the “Discard” rules, because they will prevent you from keeping a semblance of strategy in your hand.
But hey, it is Fluxx, that’s what the game is about. You don’t know whether the game will last ten minutes or forty. As long as you are having a good time, what does it matter?
The theme is there. If you are a fan of Regular show, this could be the version of Fluxx for you. If you are a Fluxx fan, this is one of the most enjoyable versions that I have played. Cthulhu Fluxx is still my favorite, but it is much darker than Regular Show Fluxx. Regular Show Fluxx can help you wash away the nightmares that Cthulhu Fluxx may have given you.